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In My NES

The Quest

 

 

 

       

 

 




 

Wild Gunman

Grade: C+

 

You knew it wouldn’t be long before Nintendo released a Wild West game for the Zapper.  In fact, American audiences didn’t have to wait at all as Wild Gunman was an original launch title.  In Wild Gunman you are an unnamed gunman (most likely a deputy or sheriff but if you so desire you could be another evil gunman) who is collecting the bounty on outlaws by defeating them in quick draw competitions.  This title was originally a 1974 arcade game featuring actors that you must defeat, obviously for the NES the graphics were changed to goofy cartoonish villains.

In each round you must outdraw your opponent, his draw speed being shown at the top of the screen next to yours.  Very quickly you will notice that your draw speed is significantly faster than even the quickest gunman, which means the only way you will lose is if you lose your concentration and accidentally miss him.  Because of this most players prefer the 2 outlaw mode where you must mow down two outlaws, in this mode one of them is always slow on the draw leaving the game still not very challenging.

The final mode is by far the most fun.  In “Gang Mode” you are in front of a saloon and different outlaws will pop out from behind windows or the front door.  As the levels fly by you need to be quick and actually have decent aim to survive.

There are around five or six different gunmen that you’ll see repeatedly, they each have different death animations, which are fun to watch a couple times but will quickly wear thin.  Overall Wild Gunman suffers from the same problem as Duck Hunt – the game is very fun for a few minutes but you soon realize that no end is in sight and your arm is getting tired.   

Positives:

Just like Duck Hunt, I like the large graphics and the accurate shooting of the Zapper.  I also greatly enjoy the Wild West theme of the game.  The outlaws are all cool, I just wish there was more variety and challenge.

Glaring Negatives:

As I mentioned above, there just isn’t enough variety or challenge to make this game fun for more than ten minutes.  I wish that there was some kind of story mode or at least a super quick draw outlaw that you have to face in a climactic final battle – instead the game just goes on forever.

Graphics and Sound: Good

The background scenery never changes throughout the game and there are only a handful of outlaws to shoot but what little there is to see has been nicely rendered.  Each outlaw has a unique death – one outlaw’s pants fall down while another collapses to the ground.  A nice death song plays when you get shot and it really sounds like someone yells “Fire!” when it’s time to draw your Zapper.

Gameplay and Controls: Great

It is very difficult to miss an outlaw in this game because they are quite large.  I have no complaints in the gameplay department.

Features: Three Modes

Like all three of the launch titles that were Zapper games, you get three different game styles.  Wild Gunman offers up an insanely easy “1 Outlaw” mode that I can’t imagine every dying in.  The “2 Outlaw” mode is a little tougher since you sometimes miss an outlaw in your hurry to move on to the other guy trying to kill you. The “Gang Mode” is by far the most fun as you can easily die in the later stages as you hurry to kill the next outlaw. 

Fun?: For a little while

Due to the fact that the stages repeat themselves forever and that none of the outlaws can draw as quickly as you can the fun wears thin quickly. 

Challenge: Not Much

Even if you challenge yourself by truly drawing the Zapper just like the outlaws are doing, the game still isn’t very hard.  Even the quickest outlaw draws slower than you.  The “Gang Mode” offers the most challenge but it still isn’t much.

Replay: Definitely

Zapper games are cool because while they get boring quickly; they certainly offer a short burst of fun and a large dose of nostalgia.

2 Player: No

Unfortunately Wild Gunman is a one-man affair.

Online Manual?: Yes at Nintendo Age

You can find every NES manual at www.nintendoage.com

Bottom Line: Good for a brief moment

Wild Gunman is a good break after you’ve just beaten a long game.  You are going to have fun for a few minutes but then you will quickly tire of the repetitive style of play.  The game never ends and isn’t very hard so you may find yourself just turning the game off before you have even been killed by an outlaw.

 

Reviewer: Agent J

Company: Nintendo

Released: 1985

Rarity: Pretty Average (C+)

Expertise: 2 Outlaws – 681,200

 

2nd Opinion – Agent K:

 

Nintendo Power Top 30 Results

 

Total Rank: N/A

Months on Chart: None

Peak: N/A

 

Tips and Tricks

·  Pay attention to each outlaw’s draw times so you can kill the quicker one first.

·  Always shoot the guy in the door quickly in the “Gang Mode”.