Potatoes

In My NES

The Quest

 

 

 

       

 

 




 

Super Mario Bros. 3

Grade: A+

 

“I love the Power Glove, it’s so bad.” – these immortal words spoken by a character in the movie The Wizard is a great illustration of Nintendo’s ability to hype a video game.  After selling millions of copies of Super Mario Bros. 2 only to have customers a little disappointed that it was so different from the first Mario game; Nintendo knew that an all-out marketing blitz would push Super Mario Bros. 3 over the top.  Nintendo released SMB3 in Japan around the same time that SMB2 hit the stores in the United States, then they slowly let the hype begin.  They began by briefly mentioning it in multiple issues of Nintendo Power, and then they started showing screenshots of the game proving that it looked great and was a true sequel to the original Super Mario game.  Then over a year after it came out in Japan, The Wizard was dropped at the theaters.  This movie was basically a 90-minute ad for Nintendo starring Fred Savage from The Wonder Years.  As we all know, the main reason kids went to see this movie was that the climax of the film was a video game tournament sequence that game America their first glimpse of Super Mario Bros. 3. 

In February 1990, after The Wizard had served its purpose, Nintendo then released SMB3 – but only to their PlayChoice-10 arcade machines across the United States.  This gave everyone their first chance to play this classic game and served notice to parents that they would be buying their children this game even though Christmas had just come and gone.  Finally, after a year of hype in Nintendo Power (it reached the Top 30 poll long before it officially was released), a month of hype at the box office and a few weeks exclusively at arcades, Nintendo allowed U.S. customers to purchase this game.  And purchase it they did, Super Mario Bros. 3 smashed all sales records and is still the best selling game (that was never bundled with a system) of all time.  It has also gone down in history as one of the greatest games ever made.  The big question is, was it all hype or is it truly a great game?  The answer, of course, is that this game is awesome and worthy of all accolades it receives.

The first key to this game is that it goes back to its roots.  It drops virtually everything that made the first sequel unique and extends all of the great elements of the original game.  Once again, Mario is in the Mushroom Kingdom and he must destroy Bowser and his legion of bad guys including Koopa Troopas, Goombas and Hammer Brothers.  Back is the ability to go down pipes, throw fireballs and swim.  Gone is the ability to play as Toad, Princess Toadstool or Luigi (of course player 2 is once again Luigi) and also gone is Mario’s ability to super-jump when ducking for an extended period of time.  In fact, the only things that are kept from SMB2 are the ability to back-pedal through a level if you miss something, the extra guy lottery at the end of a level and one bad guy (the walking Bomb-oms).

Major additions to the Mario universe are lots of new power-ups for Mario, with the main talk surrounding Mario’s newfound ability to fly with the use of a raccoon tail.  The graphics are a huge step up from Super Mario Bros. and are some of the most impressive on the NES, a big feat since the game came out in 1988 in Japan and the NES didn’t die until 1994.  Another major addition is that you are now able to hold over 30 power-ups to use when needed.  The other major addition to this game is the overhead map on each level, which allows you to plan the path that Mario will take on his adventure.  Each world consists of around seven levels, one mini-fortress, one castle and a few mini-games.  One mini game involves you trying to match the top, middle and bottom of an icon by pressing “A” at the right moment.  If you are able to match all three parts of the icon you gain extra guys (the amount varies depending on what icon you match up).  The other mini game is Toad’s Mushroom House, where you choose between three prizes hidden in treasure chests, the best usually being a raccoon tail.  As you travel around the world map some levels can be avoided while beating others will reveal alternate routes that can lead to mini-games or short-cuts.  This addition was used less interestingly by almost all major sidescrollers for years to come.

While over time people expressed their disappointment with Super Mario Bros. 2 the same has never occurred for SMB3.  This one was a flat out hit with gamers because it was truly original and a long, fun game to boot.

Positives:

The game has graphics far ahead of what had come before it along with crisp gameplay and catchy music.  SMB3 is a long game but very easy until the final stage.  There are a lot of secrets to discover as well as lots of very interesting and diverse levels.  There is Giant World, where everything is much larger than Mario, an Ice World where Mario slips and slides around (a very similar world was present in SMB2) and of course a Water World where Mario must swim his way through many levels.  The many new power-ups are also very cool.  The mushroom, fireflower and invincibility star still remain but now Mario can also fly when he grabs a raccoon tail.  There is also a frog suit that makes swimming a breeze, a tanooki suit that not only allows you to fly but can turn Mario into an invincible statue.  And the coolest and hardest to find power-up is the vaunted Hammer Brother suit.  That’s right, if you play without warping you will probably discover one or two of these suits that allow you to throw hammers continuously at all bad guys.  There are also lots of mini-games that give you power-ups that you can use at the start of levels, and I love that you can hold on to over 30 items for future use.  You never know when an extra raccoon feather will be needed!  One very important addition to SMB3 that almost all major platforms adopted was the map.  This was a great addition because it allowed you to strategize what levels to skip and when to use your power-ups that you have collected.

Glaring Negatives:

It’s hard to say much negative about this game, I can only think of two things.  It is extremely easy to beat this game because extra lives are so common.  In fact there are a couple spots where if you feel like it you can get 99 extra guys with no skill.  The other problem with this game is that there is no battery.  To win without warping you have to beat over 80 levels and this will take you many hours.  I had to leave my NES on overnight just to finish the job.  Of course the game is so good that I wanted to do that so it isn’t really much of a negative.

Graphics and Sound: Excellent

As always, the graphics and sound are high quality.  The bad guys all look interesting and each World has its own unique score that plays over the overhead map.  Mario looks really funny in his different suits and they are all extremely helpful and easy to use.

Gameplay and Controls: Perfect

The gameplay harkens back to the original Super Mario game.  Mario jumps and speed runs just as he does in the first game.  He can go down pipes and throw fireballs.  Of course now he can fly as well.  Flying is handled very well and is not hard to do but also is not so easy that it cheapens the quality of the game.  There are no insanely evil jumps or anything cheap, which I appreciate greatly.

Features: continues, warp zones, hidden secrets…

This game has it all.  If you play long enough (or go to www.gamefaqs.com) you will discover secret pirate ships and white mushroom houses that can be unlocked on each world map.  Also there are three hidden whistles that can be used to warp Mario through the game.   Also every 80,000 points a Memory card game appears on your map, which you can play to earn fabulous prizes.

Fun?: Yes

You may not be able to beat the whole game in one sitting but you will want to.  It is very hard to lose all your lives in this game but it is equally hard to just turn off your NES before you have beaten it.

Challenge: Not really

If you don’t warp, then this game is easy because you will rack up over 50 lives easily.  Of course the main challenge is finding time to finish the game without warping.  If you do warp, you better be talented because the 8th World is tough to beat with only a handful of lives.

Replay: Definitely

This is one that is always requested when friends come over.  I bust it out myself every year as soon as I start to forget how good it is.

2 Player: Yes

You have to alternate turns but you can try to beat the game cooperatively and share all the goodies or play it competitively and steal the prizes from each other along the way.  You can play in four bonus games against your partner – one of which is a great replica of the original Mario Bros. game. 

Online Manual?: Yes

http://www.nintendoage.com/index.cfm?FuseAction=Element.View&egID=2252&lgID=982

Bottom Line: This is a must-own

Super Mario Bros. 3 is often considered to be the best game on the NES and it is hard to argue with that assessment.  If you don’t own this game then your NES collection has a large hole in it.  If you haven’t played it in awhile or have never beaten it without warping, set aside a day and enjoy one of the best experiences the video game world has to offer!  

 

Reviewer: Agent J

Company: Nintendo

Released: 1990

Rarity: Extremely easy to find (D)

Expertise: Beat it without warping

 

2nd Opinion – Agent K: N/A

 

Nintendo Power Top 30 Results

 

Total Rank: #2

Months on Chart: 55

Peak: #1 (34 Months)

 

Tips and Tricks

·      There are three warp whistles.  They can be found in 1-3, the world 1 Mini-fortress and at a World 2 Hammer Brother.

·      Save your best goodies for World 8 where you will really need them.  Particularly make sure you save all your P-Wings for this world.

·      At the end of each level make sure you run until you have filled you bar, then hit the card and you will receive a Star.  Three Star cards equals a 5-Up.

·      Don’t bother holding on to your Frog Suits past the Water World, they are only good in water levels.

·      You can get unlimited lives in the World Seven Mini-Fortress.  There is a room with a P-Switch and unlimited coins.  Keep going in and out of that room until your time runs out.  You should pick up around 10 guys before that happens.