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The Quest

 

 

 

       

 

 




 

Super Mario Bros. 2 (Japanese Version)

Grade: A

 

Super Mario Bros. 2 is better known in the United States as The Lost Levels.  This is because 1993 was when this game was first released, under this title on the Super Mario All-Stars cartridge for the Super Nintendo.  Prior to that not many Americans were aware of the existence of the original sequel to one of the most popular games ever created.  SMB2 was the result of two events.  One was the need to strike while the Super Mario Bros. gravy train was still rolling and the second reason was the introduction of the Famicom Disk System.  In 1986 Nintendo released an add-on in Japan that was never seen in the United States.  It was a floppy disk drive that you could take to the store to overwrite games once you were finished with them.  Nintendo knew that they needed some big name games in order to force people to buy this new (and expensive) add-on so they release some major titles as floppy-disk games only.  Among those titles were The Legend of Zelda, Metroid and the hotly anticipated sequel to Super Mario Bros.

At first glance, Super Mario Bros. 2 looks identical to the original.  Mario and Luigi look exactly the same as in SMB1, the enemies look the same and the level backgrounds are virtually identical.  In fact, this game is little more than an officially released hack of Super Mario Bros.  Of course, the levels are all different but the basic premise is the same.  Mario must go through eight worlds to save the Princess from Bowser.  The fourth level in every world is a castle but when you reach the end of it, Toad lets you know that the Princess is in another castle.  There are a few other underground worlds, a couple swimming levels and plenty of warp zones. 

There are also a few differences; one of which was carried over to future Super Mario games.  In this game, Luigi is not identical to Mario – he jumps higher and is a little less precise on landings and when coming to a stop.  Other differences include mushrooms that kill you, warp zones that send you backwards, springs that shoot you off the screen, a strong wind that blows you forwards or backwards, upside down pipes and the main difference – a much high level of difficulty, which we’ll talk about later.  When I first started playing I thought that every level was similar to the corresponding level in SMB1, by that I mean if it was a swimming level in the original then it would be a swimming level in the sequel.  But as I went along I found out that while the game starts out that way, it quickly drops that pattern and develops its own style.

After playing this game for many hours, I have figured out two reasons why this game was never released in the United States.  The first reason is the one that most people give – the game is very difficult.  Many casual gamers would have been turned off by this game and possibly any future Mario sequels because the beauty of the original was that anyone could pick up a controller and succeed with just a little practice.  The second reason why this game wasn’t released in the U.S. is, to me, the main reason: the game lacks originality.  One truth to Super Mario games is that they are always a step forward in video games.  I think Nintendo of America already knew that they wanted to keep this series fresh and original.  This game, while very fun, is neither fresh nor original.

Positives:

Everything that was great about Super Mario Bros. is true about Super Mario Bros. 2.  The gameplay is smooth, the soundtrack is killer (and identical), the levels are fun and there are tons of secrets to discover.  This game is also more challenging than the original, which is nice because it will force you to play the game more.  Also, this time around you are given the option of continuing without having to press A & up on when your game is over.

Glaring Negatives:

One problem with this game is that there is no two-player option.  While, I must admit I was never really a fan of two-player SMB because I would end up cheering for my friend to die just so I could get a turn, I still would like to have that option. 

Graphics and Sound: Excellent

The graphics are virtually identical to the original.  There are a few minor differences you will notice throughout the game.  A couple changes are the clouds and power-up mushrooms now have faces on them.  Also, the ground is more detailed and therefore looks a bit snazzier this time around.  The sound seems exactly the same as before.

Gameplay and Controls: Perfect

Once again the controls are spot-on.  I feel like Mario has a slightly higher jump but non one else has mentioned that so perhaps it is all in my head.

Features: World 9 and Worlds A-D

If you are able to beat all eight worlds without warping you will be sent to World 9.  You will receive only one life and if you beat that world it will reset at 9-1 continuously until you finally die.  If you are playing this game on your Famicom then you need to beat this game eight times.  Each time you beat it you will notice a star appear on the title screen, once you have eight stars you can access Worlds A-D by holding down A while pressing start.  Needless to say all of the bonus worlds are very difficult.

Fun?: Not quite as much as the original

Super Mario Bros. 2 is still very fun but due to its difficulty it isn’t quite as pure as SMB1.  I appreciate the added challenge but I found that it diminished the fun factor just a notch.

Challenge: Yes

This game is the hardest Mario game that I have ever played.  Of course, that’s not saying a lot since Mario games tend to be easy, but this game is still pretty tough.  The game is tougher right from the start but the challenge really picks up around 4-3 and just keeps getting tougher throughout the game.  One infamous level, 7-3, has a strong wind blowing while you jump from spring to spring across the level.  Of course each spring sends you off the screen so you don’t know exactly where you even are in relation to the next spring!  Certainly none of this game is impossible due to the fact that you get unlimited continues.  This allows you to keep playing a section until you master it.  Once you beat all eight worlds, good luck on World 9!

Replay: Definitely

I don’t play it as much as SMB1 but I’ll keep playing it until I beat it.  Once I beat it, I’ll probably want to beat it with Luigi as well.  There is also the challenge of World 9…

2 Player: No

I’m just as surprised as you.

Online Manual?: No

But there are plenty of FAQs for this game on www.gamefaqs.com.

Bottom Line: Buy a reproduction or get a Disk System

This game really is a must-have if you are a fan of Mario games.  It is visually almost identical but a lot more challenging than Super Mario Bros. so you will find yourself playing it for awhile before you finally beat it.  The easiest way to pick it up is to buy a reproduction of it from either www.gamereproductions.com or www.nesreproductions.com. 

 

 

Reviewer: Agent J

Company: Nintendo

Released: 1986

Rarity: Unreleased in the U.S.A.

Expertise: Made it to Level 7-3 after many hours of play.

 

2nd Opinion – Agent K: N/A

 

 

Nintendo Power Top 30 Results

 

Total Rank: N/A

Months on Chart: None

Peak: N/A

 

Tips and Tricks

·      You can continue at the beginning of whatever world you die on by holding down A when you press start.

·      You can find warp zones in 1-2 and 4-2.

·      Discover this game without too many tips from the Internet.  It is easy and well worth it.