Potatoes

In My NES

The Quest

 

 

 

       

 

 




 

Super Mario Bros. 2

Grade: A

 

By the time Super Mario Bros. 2 was released in 1988 Mario was clearly the mascot of Nintendo.  While this was only the second game in the series it was the seventh action game featuring Mario as a playable character.  First he starred in two arcade classics: 1981 featured Mario in Donkey Kong and 1983 gave us Mario Bros.  1985 featured Mario in three launch titles for the NES: Pinball, where Mario had to save his girlfriend Pauline (first seen in Donkey Kong) in a fun mini-game, Wrecking Crew, a fun strategy game where Mario had mysteriously switched jobs from plumbing to construction and finally the classic Super Mario Bros.  In 1986 Japan released Super Mario Bros. 2, but Nintendo of America declined to release it in the U.S. deeming this title too hard and not original enough to be a proper sequel.  So, in 1988 when Nintendo dropped Super Mario Bros. 2, Mario was already making his 7th featured appearance in a Nintendo action game.

After Nintendo of America declined to release the Japanese sequel, they were in a bit of a bind.  Super Mario Bros. 3 was in development but Nintendo really wanted to maximize their profits by squeezing a game in between just as Nintendo of Japan had done.  The answer that was decided on has been much criticized but was actually quite smart.  They took a different game that Shigeru Miyamoto (Mario’s creator) had helped create called Doki Doki Panic and replaced the original characters’ sprites with those of characters from the Mario series.  While obviously not a perfect solution, the game that the United States ended up with was very interesting. 

Super Mario Bros. 2 is wildly different than any previous or future Mario game for obvious reasons, but it does contain a number of ideas that link it with all other Mario titles.  Since Miyamoto had helped out on Doki Doki Panic, he had fortunately suggested a few Mario elements that helped the game later feel like a true Mario sequel.  Even before the game turned into Super Mario Bros. 2, it featured the POW block from Mario Bros., stars that lead to invincibility (first seen in Super Mario Bros.), warp zones that are discovered by going down a jar (very similar to the pipes from Super Mario Bros.) and the importance of coins that had always been a Mario staple.  Once the game became a Mario sequel the four playable characters in the game became Mario, Luigi, the Princess and the Mushroom Retainer from Super Mario Bros. who was given the name Toad.  Turtle shells were added as a weapon to continue the strange turtle obsession that Mario has, mushrooms became the object that increased your health bar and the “B” button now allowed you to have your character run like in Super Mario Bros.  Other than these cosmetic changes, the basic gameplay was identical to Doki Doki Panic.

The fact that this game doesn’t take place in the Mushroom Kingdom or feature any of Mario’s typical villains (such as turtles or Bowser) is explained by saying that we are inside Mario’s dream world.  At the start of each level you get to choose which of the four heroes you would like to use.  Luigi jumps extra high (just like in the Japanese version of SMB2), Toad digs super quickly, the Princess can glide through the air and Mario is just his all-around solid self.  The goal of SMB2 is to defeat Wart, a vegetable hating toad, who has taken control of Mario’s dream world called Sub-Con.  There are 7 worlds with three levels in each one.  Each level is a typical side-scroller but this time you have to face a mini-boss at the end of almost every level.  At the end of each world, you have to defeat a mini-boss and then a bigger boss.  In each level you can find two potions that can be used to enter an alternate world where you have a few seconds to collect coins that can be used at the end of the level on a slot machine to earn extra lives.  This alternate world also contains mushrooms that you can eat to extend your health bar.  Another major difference is that instead of jumping on enemies to kill them like in ever other Mario game, you must pull vegetables out of the ground and throw them to kill an enemy, you may also jump on a bad guy, pick him up and throw him at another villain to kill both of them.  While only a couple of the enemies of Sub-Con were ever seen on the NES or Super NES, they have begun to appear in newer Mario titles and have been accepted as real part of Mario’s universe. 

Super Mario Bros. 2 was a huge success, dominating the first year of the Top 30 chart in Nintendo Power.  Over the years, though, SMB2 has started to get less love as people have discovered the full story of its origins.  That is a real shame because it is an excellent installment of the Super Mario series and is one of the shining moments on the NES.

Positives:

Super Mario Bros. 2 has the great graphcs and smooth gameplay that everyone expects from a Mario title.  A great addition to the Mario universe that was started in this game was the ability for the screen to scroll in all directions.  That meant that you could go backwards if you thought you missed something earlier in the level.  This game has a few cool twists as well.  It is neat how you can stand on almost all bad guys and use them to your advantage – either use them to reach something of a greater height or pick them up and throw them at another enemy.  Once again there are lots of secrets to uncover, such as where to throw your potions to maximize their effect and multiple warp zones that can be discovered throughout the game (those can be found by going down jars after using a potion).  The music is very cool and different from SMB1 and the sound effects are top notch.

Glaring Negatives:

The only real negative is that the game is too easy.  At the end of each level all of your coins are used to earn 1-Ups on a slot machine.  Once you get the hang of it you will have no problem getting cherries for 1-Ups, 2-Ups or 5-Ups.  I had over 50 guys the last time I played because I had mastered the pattern.  Unlike SMB1 and SMB3 there are no really difficult levels that will take lots of practice to master.  You will die a few times but won’t get stuck on any one part until you get to the final castle (even that is only moderately tough).

Graphics and Sound: Excellent

As with all Mario titles the graphics and sound are top-notch.  SMB2 provided a step up from other side scrolling games of the time.  Gotta love that drum in the musical score!

Gameplay and Controls: Perfect

The gameplay and controls are right on as expected.  Each character has different abilities and you will master each character very quickly.

Features: Not much

The only real features are your ability to choose who you want to start each level with and the slot machine at the end of each level.  You also get two continues, when you die you can start over at the beginning of whatever world you died on.

Fun?: Absolutely

Although Super Mario Bros. 2 is missing most of the major elements that the rest of the series has, it is still a very fun game.  There are lots of neat elements to this game, like getting to choose a different character for each level and the slot machine.  I also like some of the fun bad guys like the egg-shooting birds and, of course, Wart the vegetable-hating end guy. 

Challenge: Not much

Interestingly, the Japanese version of Super Mario Bros. 2 is well known for being the hardest Super Mario Bros. game.  This is interesting because the American version has to be one of the easiest to beat.  Except for 7-2 there is no one level that is actually hard.  Plus, you will rack up extra lives with the slot machine and you get two continues to top it off.  Of course you can challenge yourself by trying to beat the whole game with one character or purposely choosing the worst character for each level, but no matter what you do this game is very easy to beat.

Replay: Definitely

So, you beat the game using warp zones, now go and beat it straight through.  Then try beating it using Luigi for every single level.

2 Player: No

Surprisingly, no.

Online Manual?: Yes

http://www.nintendoage.com/index.cfm?FuseAction=Element.View&egID=2249&lgID=981

Bottom Line: This is a must-own

Super Mario Bros. 2 is a classic game and a must-own for any real NES collection.  I think that it is one of the 10 best games released for the NES.  SMB2 is the most unique title in the Super Mario trilogy and is a very fun game.  Ultimately, its low difficulty level brings it down just a slight notch from the A+ status of SMB1 and SMB3.  

 

Reviewer: Agent J

Company: Nintendo

Released: 1988

Rarity: Extremely easy to find (D)

Expertise: Beat it with 43 lives to spare.

 

2nd Opinion – Agent K: A-

Changed the formula – that was a mistake.

 

Nintendo Power Top 30 Results

 

Total Rank: #4

Months on Chart: 60

Peak: #1 (3 Months)

 

Tips and Tricks

·      There are warp zones in 1-3 and 4-2 that can be found by throwing down potions next to a jar.  Then go into the alternate world and go down the jar.

·      On the slot machine leave a slight pause before you press “A” and you should land a cherry.  Keep experimenting until you master how to always get a cherry first. It isn’t too tough.

·      Princess is great for beginners because her ability to float will help you correct jumping mistakes.

·      Luigi is the hardest to use and is never necessary for victory.