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The Quest

 

 

 

       

 

 




 

The Magic of Scheherazade

Grade: B

 

The Magic of Scheherazade is a very unique but somewhat unknown RPG/Adventure game released by Culture Brain in 1989.  This little company may not be very famous but they pumped out two other high quality NES titles in Little Ninja Brothers and Baseball Simulator 1.000.  Scheherazade earns its unique status by starting out looking like yet another The Legend of Zelda clone but adding in random turn-based battles (Final Fantasy style) throughout the game.  This is the only NES title that I’m aware of that completely mixes Zelda’s hack & slash style with true RPG turn based fighting. 

The plot of the game is that you have awoken with amnesia and must save the lovely Princess Scheherazade from the evil dragon.  The catch is that you must continually travel back and forth through time to meet certain characters, find weapons and finally kill the dragon before he turn into the vicious monster that he is in the present day.  Along the way you will pick up over ten characters that will aid you in battle (you can only choose up to two teammates for each turn-based fight).  The game is divided into five chapters, in each chapter you must visit a couple towns, recruit some characters to your team, travel through time, learn some new spells, find upgrades to your sword and magic rod and finally make your way through a dungeon and defeat a boss.  In each chapter you may only gain five levels through experience points after which you stop accruing them for defeating enemies.

The game is incredibly unique and full of interesting ideas, unfortunately each chapter feels extremely similar to the previous one and by the end of the game your excitement has turned into more of a desire to just get done with the darn game.  There are so many characters and their roles are so minor that it is hard to keep track of everyone’s reason for joining your army.  You will also soon discover that you don’t really need to participate in the turn-based battles and that you can move through the game quicker by just running from them (the advantage to participating in them is defeated enemies drop items and you gain serious experience points).

Each chapter not only plays eerily similar to the one before it but the overworld maps also feel like déjà vu with some of them actually being exactly the same.  Despite these problems the game is fun and provides a worthy challenge.  A sequel had been announced for this game in Nintendo Power but unfortunately nothing ever came of this and it seems highly unlikely that it was ever begun.

Positives:

The biggest draw for Scheherazade is the mixing of Zelda and RPG elements into one game.   When I first started playing, the game seemed like another Zelda knock-off but I was quickly quieted when my first turn-based battle began.  The time travel element is also unique and used well within the story unfortunately it was not so well-utilized graphics-wise as the different time periods look virtually identical to each other.  There are also three different classes within the game: Magician, Fighter and Saint – you can switch between the three throughout the game and you will need to be all three by the time you have saved your gal.  You can also go to different Universities throughout the game to learn battle formations that will make the RPG fights incredibly easy.  Another interesting aspect is that you can hire mercenary soldiers to help you out in your RPG battles.  These guys deal some serious damage and protect you as well.  Since The Magic of Scheherazade takes place in Arabia you can also haggle with the merchants to get them to lower their price and you can even take out loans in order to buy something you desperately need – just make sure you pay them back (with interest)!

Glaring Negatives:

Unfortunately there are some problems with this game.  Due to it being divided up into chapters, the exploration element of the game has been greatly reduced.  Also each chapter plays out in the exact same format, with very little in the way of surprises being thrown at you.  The graphics are also a bit weak considering the game was released in 1989 but that makes sense since it was an ’87 Famicom title.  I also feel like the RPG aspect of the game could have been made better by having more of the important battles be turn-based instead of just random encounters throughout the game.  Every boss is defeated Zelda style but you usually need the help of a friend and if you’ve used their magic during the RPG battles then you will find it impossible to defeat certain bosses.

Graphics and Sound: Decent

The graphics are a little dull and weak.  For instance when you carry around your hammer it actually just sits on top of your head instead of getting held by you.  There isn’t very much variety on the landscapes throughout the game either.  On the other hand, most characters have large sprites and some of the bosses look pretty darn cool.  The music is also pretty catchy and doesn’t get nearly as annoying as some game do that you have to play for hours.

Gameplay and Controls: Fine

The controls are good.  You walk around and slash enemies and they die.  It feels very much like The Legend of Zelda. You can’t walk diagonally and one strange thing is that you have to switch from sword to speak in the options menu when you are in towns or you will hit the townspeople with your sword.  This seems strange since there is no use for the sword inside towns.

Features: Password

You get an extremely long password to write down upon death along with unlimited continues.  You also start out with three guys, when you have used up your final life you must begin back at the beginning of the chapter although you retain all items that you’ve picked up.

Fun?: Yes

I loved this game for the first half but once the novelty wore off I found myself not nearly as excited to pick it back up.  By the end I just wanted it over but once I beat it, I felt like it was a fun game overall.  I just wish that there had been a little more variety towards the end.

Challenge: Pretty Tough

The first two chapters are easy and then the game gets progressively tougher.  All hidden items are easily found as the townspeople and your teammates give you all the clues necessary for victory.  The fourth boss is very tough and the final boss is no cakewalk either.

Replay: Not really

Like most games of this type, I can’t imagine myself re-investing the time needed to beat this game anytime soon.

2 Player: No

That never seems to be an option in these kinds of games.

Online Manual?: Yes at Nintendo Age

Yes check Nintendo Age, they have a scan of every manual on the NES.

Bottom Line: A second tier Adventure title

While it certainly isn’t as good as The Legend of Zelda, The Magic of Scheherazade is unique enough to have a rabid following.  While I don’t think it’s an amazing game there are a number of people who appreciate the RPG aspect of the game enough to call it one of the best games on the NES.  For me it is just a great idea mixed into a decent game.  If you love RPG/Adventure games then it’s a must-own otherwise you can probably pass on it.

 

Reviewer: Agent J

Company: Culture Brain

Released: 1989

Rarity: Pretty Common (C+)

Expertise: Beat it

 

2nd Opinion – N/A

 

Nintendo Power Top 30 Results

 

Total Rank: #96

Months on Chart: 3

Peak: #15

 

Tips and Tricks

·      When walking around each level, it is easiest to be a Fighter but when facing bosses you normally want to be a Magician.

·      When you get turned into a different object by a boss you can still use your ring to get taken out of the battle.

·      Always go to the University to learn the Battle Formations.

·      Hire as many soldiers as you can afford.