Potatoes

In My NES

The Quest

 

 

 

       

 

 




 

Metroid

Grade: A

 

You are Samus Aran, a space hunter who has been hired to sneak into the planet Zebes and destroy the Mother Brain.  She is attempting to cultivate a vicious alien group of Metroids, which she will use to take over the world.  You must make your way through this maze-like planet and collect the various parts of your suit that have been scattered around.  Once you have gathered all of your pieces to your suit your mission is to find Mother Brain and destroy her once and for all.

Metroid appeared in Japan in 1986 on the Famicom Disk System.  It was released six months after The Legend of Zelda and was created by Gunpei Yokoi at the same time that he was also working on Kid Icarus (this explains the similarities between the two).  The depth of all three games forced the gamer to play them over a long period of time because they had lots of secrets to uncover.  Because they were so large they all needed to have a way for their progress to be saved.  That is where the FDS came in – in Japan the games could be saved because they were on disks.  Unfortunately, in the United States, Nintendo never released the Disk System.  Instead they decided to place a battery directly into The Legend of Zelda, which was an ingenious decision.  When Nintendo of America looked at Metroid’s sales in Japan they decided that they weren’t great enough to warrant a battery.  Thus a new system was born – the dreaded giant password system.  Metroid requires a 24 digit password that uses capital and lower case letters along with the numbers 0-9.  This leaves plenty of opportunities for error and was much maligned by gamers across the United States.  Instead of the password system Japan had a menu similar to that of Zelda.  You had three spots to save your progress with little icons of Samus Aran and it kept track of the number of times you had played each game.  Of course Metroid was such a huge seller that both of its true sequels received batteries.  Sadly, neither of these sequels were released on the NES and instead were saved for the Game Boy and the Super Nintendo.

Metroid is a very dark and mysterious planet.  If you aren’t paying attention you will quickly find yourself lost and going around in a circle.  One of the misconceptions about this game is that you have to make your way through an enormous land.  It is actually quite a small area but there are so many secret exits and backtracking that the game appears to be much larger than it is.  What makes this game so cool is that you start out with only 30 energy and a gun.  Throughout the game you will find lots of power-ups for your suit such as the ability to roll into a ball and lay bombs while in a ball.  You will also be able to find an upgrade to your suit that will cut all damage in half – a must in the later areas of this game.  There are other power-ups as well such as Ice Beam, Wave Beam, High Jump Boots and Long Range Shooting.  In addition you will be able to add up to six reserve energy tanks that will give you a maximum of 699 energy.  Very quickly you will also find missiles.  Missiles will kill virtually any enemy in one shot and by the end of the game you will be able to hold over 200 of them.  They are also the key to killing the three bosses that are scattered around the planet.  In order to find Mother Brain you must first destroy her two henchmen Kraid and Ridley.  Once they are defeated a path will open up that will take you to her Metroid infested lair.  Once you get killed you receive a password and have the option of continuing.  Once you start playing again you will find yourself at one of a few starting points with only 30 energy.  This is annoying because you will need to spend a substantial amount of time boosting your energy level up to an acceptable amount.

Metroid’s popularity has proved to be enduring as it appeared on almost every issue of Nintendo Power’s Top 30 and still has sequels being pumped out for Nintendo to this day, although they now look nothing like the original Metroid experience.  This is one that goes in the top tier of games for the NES.

Positives:

I love the fact that you are dropped in the middle of nowhere and have to figure out where you are supposed to go.  The games feels enormous but if you are paying attention or mapping out your way you will quickly figure out that the amount of rooms in the game is actually somewhat small – certainly there are less screens than The Legend of Zelda.  I also really like the atmosphere that Metroid offers up.  The game features all dark screens and really reminds you that you are walking around a cavernous planet.  The amount of power-ups is very cool.  The two most powerful power-ups are the Varia Suit, which is extremely vital since it cuts all damage in half and the Screw Attack which turns your regular jump into a powerful spin attack that is as powerful as a missile.  Another very strong positive are the five different endings that you can receive – the best of which is one of the greatest surprise endings of all-time.

Glaring Negatives:

One major negative is that when you die you start with only 30 energy.  By the end of the game you will be able to hold up to 699 energy pellets and will need them all.  That means you will be spending awhile filling up by killing loads of bad guys before you can even proceed with your game.  The other negative, of course, is the password.  It is a real shame the Nintendo didn’t allow Metroid to have a battery because it is very easy to screw up the giant password that you have to write down.  I think that it is clear that Metroid would have made more than enough money to justify the extra cost of a battery.

Graphics and Sound: Good

Metroid has nice creepy music that add a quality atmosphere to the proceeding.  The sound effects are fun and not abrasive.  The graphics were great for 1987 and still hold up today.  When you kill aliens, you get to see their guts fly in different directions.  The scenery emits a suitable bleak feel but it is a little annoying how similar all of the areas look because it makes it very easy to get lost.

Gameplay and Controls: Great

The controls handle very well.  Samus moves very smoothly and has lots of neat moves that can be pulled off as the game progresses.  There are a couple of gripes though.  One is that you can’t duck and shoot because when you duck you turn into a ball.  That means that you can’t shoot anything that is on the ground below you; you have to bomb it.  The other minor problem is that sometimes Samus moves a bit wildly and you take a little damage that could have been avoided.  For the most part, though, everything works very smoothly.

Features: Password

Without a password this game would be impossible, of course as soon as you see your first password you will wish this game came with the battery it was originally intended to have.

Fun?: Yes

There is definitely a little bit of frustration in this game but overall it is a genuinely fun game.  You have lots of power-ups to find and tons of secret passages to uncover.  Unless you cheat, you will be searching for quite some time.

Challenge: Yes

This game is going to challenge you.  You either will have to create a map or resign yourself to checking the maps on the Internet every once in awhile. 

Replay: Yes

The game has five different endings depending on how quickly you can beat the game so there is                 

definitely incentive to go back and see the different endings.

2 Player: No

I’m not even sure how that would work.

Online Manual?: Yes at Nintendo Age

http://www.nintendoage.com/index.cfm?FuseAction=Element.View&egID=1483&lgID=642

Bottom Line: One of the best

Metroid is one of those games that you have to own.  It was one of the greatest games ever made upon its release in 1987 and although graphically inferior it is still one of the most enjoyable games around.    

 

Reviewer: Agent J

Company: Nintendo

Released: 1987

Rarity: Very Common (D)

Expertise: Beat It

 

2nd Opinion – Agent K: A

It seems overwhelming at first but in the end it’s too short.

 

Nintendo Power Top 30 Results

 

Total Rank: #5

Months on Chart: 55

Peak: #2

 

Tips and Tricks

·      Head to the left right off the bat to pick up the ball power-up.

·      There are many places that you will need to bomb out the floor or shoot the ceiling to continue.

·      There are a few places where the red or yellow lava is fake and can be fallen through.

·      Pay attention to everywhere you go because it is very easy to get lost once you begin to backtrack.

·      Almost every enemy can be killed with a single missile.

·      The Wave Beam is not necessary to pick up and if you do, you will need to go get the Ice Beam again before you head into Mother Brain’s lair.

·      There is an energy box hidden in the room of Kraid (the boss that throws knives at you).

·      There are five pillars between you and Mother Brain, once you destroy a pillar it is destroyed forever.

·      Enter Mother Brain’s lair with full health and a full supply of missiles.

·      Get the Varia Suit before trying to defeat Kraid.