Potatoes

In My NES

The Quest

 

 

 

       

 

 




 

Mario Bros.

Grade: B-

 

After the success of Donkey Kong and Donkey Kong, Jr.  Nintendo needed to keep pumping out successful video games but didn’t want to return to the Donkey Kong well yet again.  So what did they do?  They took the character that no one cared about from those two games and placed him in his own adventure and a star was born.  Mario Bros. was released in 1983 to arcades and many home consoles including the Atari 5200 where I first encountered it.  I was never a big fan of this game due to its poor controls and repetitive gameplay.  I am pleased to say, though, that Mario Bros. was ported over to the NES in an excellent version that easily tops any previous home versions.

The story in this game is very simple.  You are Mario, a soon to be very famous plumber, who must rid the sewers of some pesky animals.  You will come across turtles, crabs and something that looks like a dragonfly.  You have to knock them upside down by hitting the ledge that they are standing on from below.  Once they are flipped onto their backs, you jump on to their ledge and knock them into the water.  You also have a POW block that you can hit three times over the course of the game that will knock all creatures on to their backs.  Beware though, because if they are already on their backs when you hit the POW block they will hop back up and start walking around again.  You will notice a few things that were carried over into Super Mario Bros. including turtles as an enemy, sewer pipes looming large in the plot, coins (including the same sound effect) for points, and of course Luigi as Mario’s 2nd player equivalent.

Mario Bros. is very repetitive because after Round 11 the rounds begin to repeat themselves and there is no one ending or goal other than to get a high score.  This is unfortunate because in both of Nintendo’s big hits prior to this there was a goal that gave you something to look forward to after every three stages.  Because of this you will probably soon tire of the game even though Nintendo went to great pains to make sure that Mario’s first adventure was a given a high quality translation.

One interesting not was that the Famicom Disk System later released a version that roughly translates to Return of Mario Bros. that reportedly features better graphics and controls (you now have the ability to control Mario mid-jump!) as well as new stages.  This version was released in Europe as Mario Bros. under their “Classic Serie” banner.

Positives:

The game’s graphics are gorgeous for a game that originally came out in 1983.  Mario looks like his pre-Super Mario Bros. self.  The gameplay itself is much smoother than any previous incarnation of this game.

Glaring Negatives:

The main thing that brings down Mario Bros. is its repetition.  This game is seriously lacking in the variety department.  The game goes along pretty well until you hit the 12th stage and you realize that you are now repeating old stages with just an increase in difficulty.  The bonus stages are fun since you can’t die and have to collect coins but they aren’t enough to keep you going for too long. 

Graphics and Sound: Good

When you compare these graphics to the previous home versions of Mario Bros. then you really understand why I’m impressed with them.  There is no doubt that this is the crispest version of Mario Bros. outside of the arcade.  The sound effects are solid; picking up a coin gives you the same sound effect you hear in Super Mario Bros. for getting a coin.

Gameplay and Controls: A little awkward

The controls are a bit awkward but that is on purpose.  Once Mario starts his jump there is no going back even if you now see that it is going to end in disaster.  The controls are just all-around a little bit tough to get used to but I think the game would be too easy otherwise.

Features: Bonus rounds

Every few levels you get a bonus round where you have to collect all the coins on the screen in 10 seconds.

Fun?: For a little while

Mario Bros. is pretty fun in small doses.  It has a cool two-player competitive mode, which is neat and is always worth playing.  The game itself loops after only 12 rounds, which causes you to get tired of the game a little quickly.

Challenge: A bit tough

Like most early NES games the challenge is more up to you.  I usually just want to clear every available stage, which isn’t hard in this game.  If your goal, though, is for 500,000 points then you are in for quite a challenge.

Replay: A little

This is one that I bust out a couple times a year.  It is a minor classic.

2 Player: Yes

You and a partner play at the same time, which is a bit different than most early Nintendo video games on the NES.  You can either compete for points or play co-operatively to see how high of a level you can get to.

Online Manual?: Yes

http://www.nintendoage.com/index.cfm?FuseAction=NES.Manual&Game_ID=994

Bottom Line: Only for old-school gamers

This is a great translation of a mediocre old-school arcade game.  If you love early video games or are a huge fan of Mario then you won’t be disappointed.  Otherwise you can give this one a pass.

 

Reviewer: Agent J

Company: Nintendo

Released: 1986

Rarity: Somewhat hard to find (B-)

Expertise: Round 20 with 157,570 pts.

 

2nd Opinion – Not Available

 

 

Nintendo Power Top 30 Results

 

Total Rank: #117

Months on Chart: 2

Peak: #18

 

Tips and Tricks

·      The POW Block replenishes itself at each bonus level starting with Round 8.

·      You can run under the flying bad guy even though it looks like you can’t.

·      You get an extra life at 20,000 points.