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In My NES

The Quest

 

 

 

       

 

 




 

Adventures in the Magic Kingdom

Grade: B-

 

As any NES gamer knows, Capcom was one of the premier companies releasing games for Nintendo throughout the entire run of the NES and one of their notable series was their Disney games.  Most gamers admire DuckTales, Rescue Rangers and Darkwing Duck but you rarely come across praise for Adventures in the Magic Kingdom.  One reason this game is seldom mentioned is because it’s the only one of the nine Capcom/Disney games that isn’t based off of one of Disney’s popular cartoon characters.  Instead the game tries to be a virtual Disneyland by providing you with video game versions of five of the more popular rides featured at Disney’s Magic Kingdom theme park.  Just the name of the game caused me to pass it over many times at the store, something that I imagine happened often when it was released in June of 1990. 

The game itself is actually pretty original.  You are a tourist who has come to the Magic Kingdom for a day of fun but must save the day for Mickey by finding all six keys that are hidden around the park so that he can unlock the Enchanted Castle and proceed with the daily parade. You walk around the park and can choose which ride you would like to go on, if you die you can either play that ride again or go try a different ride at the park giving the game just the tiniest hint of Mega Man.  Some levels are straight platformers while others involve car racing, space flight and mine car driving.  The six rides features in the game are:

Autopia – A car racing stage based on those old-fashioned cars that you “drive” around the park on a guide rail.

Big Thunder MountainYou drive a mine-car down a mountain and must avoid boulders and gates.  This one is based on one of the few roller coasters featured in Disneyland.

Haunted Mansion – This one is a platforming stage in which you must make your way through a haunted mansion throwing candles at bad guys and making tricky jumps across floating chairs.  It’s based on a ride that takes you through a haunted mansion where little kids are scared by ghosts in mirrors and things of that nature.

Pirates of the CaribbeanAnother platforming stage where you must save six tourists who have been tied up and then light a signal fire to be recued – all within three minutes!  Based on the in-door boat ride where you get to see lots of pirates in action.

Space MountainA strange game where you control a ship through space and must follow Mickey’s orders on when to press each button in order for you to land the ship safely.  Based on my favorite ride at the Magic Kingdom – an in the dark rollercoaster.

There is also a sixth key that must be retrieved by answering multiple choice trivia questions – some of which are pretty tough.  Overall the game is better than the sum of its parts.  All the stages are pretty mediocre (by Capcom’s standards) but they add up to a pretty unique gaming experience.

Positives:

You are given many different video game styles in one cartridge.  I like how you can walk around the park to get a sense of what the layout at Disneyland is really like.  I could see parents buying this for their kids in 1990 to hype them up for their big vacation.  In my opinion the two platforming stages fare the best as they are pretty challenging but control decently well.

Glaring Negatives:

Unfortunately none of the stages are up to the standards of the other games in the Capcom/Disney marriage.  The mine car stage can be quite frustrating trying to find the right exit, the space stage is strange since you are basically playing Simon Says and the racing stage is a joke. 

Graphics and Sound: OK

The graphics aren’t as bright and fun as they typical Capcom/Disney game but they got the job done.  They also aren’t very crisp and the main character looks like a total dork!  The sound is typical for an NES game.

Gameplay and Controls: Good

I don’t really have any complaints as far as the controls go in the platforming stages but the car racing stage is pretty lame.  The car doesn’t speed up very easily but luckily the stage is so easy it doesn’t matter too much anyway.

Features: A few

I like that you can pick your own order on the stages.  You can also collect stars in the levels that you can use to buy extra guys, invincibility or extra energy.  I never really needed these though because I normally died by falling into pits.  You also get unlimited continues, which helps a bit.

Fun?: For a little while

This game is more fun than I thought it would be but still one of the worst games in the Capcom/Disney library.

Challenge: Pretty Easy

You won’t beat most of the stages the first time you play them but with a little practice you will find each stage very beatable.  You’ll probably be done with this game within a day or two of play.

Replay: Not really

Although it’s an interesting idea, it really isn’t fun enough to bring you back very often.

2 Player: No

Not an option

Online Manual?: Yes at Nintendo Age

They’ve got ‘em all at www.nintendoage.com

 Bottom Line: Just go to Disneyland

I would recommend any other Capcom/Disney title over this one.  That being said, it certainly is worth a cheap pickup – especially if you are a fan of the other games in the series.  Of course, it goes without saying that this game is a poor replication of Disneyland but I’ll probably play it right before my next trip to the Magic Kingdom.

 

Reviewer: Agent J

Company: Capcom

Released: 1990

Rarity: Somewhat hard to find (B)

Expertise: Beat It

 

2nd Opinion – N/A

 

Nintendo Power Top 30 Results

 

Total Rank: N/A

Months on Chart: None

Peak: N/A

 

Tips and Tricks

·      Every twelve stars buys you an extra life so make sure to pick them up whenever you see them.

·      In the two platforming games there are some jumps that seem really hard.  Just remember that your guy’s feet can be over the ledge a tiny bit.

·      In Space Mountain just concentrate on the bottom of the screen where the button commands are and just ignore the images of outer space.