Potatoes

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The Quest

 

 

 

       

 

 




 

The Goonies II

Grade: A-

 

The Goonies II is the sequel to The Goonies, which was released for the Famicom but sadly not for the NES.  The original Goonies game was based off of the Steven Spielberg produced 1985 kids classic of the same name.  The movie featured Mikey and the rest of his gang known as The Goonies, who were on a mission to save their subdivision from demolishment by finding One-Eyed Willie’s treasure with a map that Mikey found in his attic.  Along the way they must keep one step ahead of the vile Fratelli gang who is also after the treasure.  The original Goonies game released for the Famicom follows this plot somewhat as you must avoid the Fratellis while making it through six stages saving one Goonie at a time finally ending up at One-Eyed Willie’s pirate ship.  

In 1987, Konami released The Goonies II and transformed the game from a simple platformer to a complex adventure game.  The interesting this is that Konami did this while keeping the look and basic gameplay virtually the same as its predecessor.  You still star as Mikey, and you still must save your six fellow Goonies who have all been captured by the Fratelli Gang.  This time around though, you must also save a mermaid named Annie after you have discovered all six Goonies.  How Konami came up with Annie, we’ll never know because she has no relation to The Goonies… 

Konami clearly used the 1986 classics The Legend of Zelda and Metroid as their template when they made this game.  When the game begins you are armed with only a yo-yo.  Mikey will find various items throughout the game that will help him in his journey such as glasses, a candle, a diving suit, a ladder, a raincoat and a bulletproof vest.  Some items are absolutely necessary to find the missing Goonies while other items will merely help you take less damage along the way.  What really makes this game tricky is that there are tons of doors throughout the game that you must enter.  Upon entering a door the game turns into a 3D style dungeon crawler.  You have to decide which direction to walk in and must hit walls, ceilings and floors to discover hidden passages and items.  There are many warp zones throughout the game that will take you to different areas.  You will get lost repeatedly throughout this game just like in Metroid and will have to go through many different terrains including volcanoes, jungles and the deep blue sea. 

This game turns off many people initially because it is a large game and is a little confusing at first but if you stick with it you find that The Goonies II is probably the closest the NES ever came to a Metroid sequel and is a very enjoyable game in its own right.

Positives:

The Goonies II has a lot going for it.  It consists of a decently large world that is very easy to get lost in.  You have a lot of items to find on your quest along with some cool power-ups.  You will not beat this game quickly your first time through so Konami even provided you with passwords to let you pick up where you left off.  The controls are decent and you are not punished very severely when you die, which allows you to feel free to explore without having to be overly concerned with your energy supply.

Glaring Negatives:

While it can be nice that there isn’t much of a punishment for dying, it also takes away a bit of the challenge to the game.  The graphics are also decent for a 1987 release but definitely nothing special.  It is cool that the game provides an onscreen map but the warp zones are so frequent that it makes it virtually impossible to be able to really map out where you are going on your quest and the map doesn’t mark where you have already been.  It is also strange that you have to save a mermaid that had no role in the actual Goonies film.

Graphics and Sound: Good

While the graphics are only average, this game sports one heck of a soundtrack.  The main theme is Cyndi Lauper’s excellent “Goonies ‘R’ Good Enough”.  The rest of the themes in the game are pretty fun as well and the variety makes it all work.

Gameplay and Controls: Solid

There are a few annoying things like that you can’t jump off of ladders or shoot while you’re on one but for the most part the game runs smoothly.  You can pick up different shoes that allow you to move super fast or jump really high depending on what style you prefer.  There are also a few weapons to choose from including a slingshot or boomerang.  The rooms that you enter can be very confusing at first but it is very easy to figure out all the possible moves in each room.  There aren’t many better feelings on the NES then when you discover a Goonie hidden away in a room!

Features: Password

When you die three times the game offers you a password to write down.  The password is somewhat long with 0s and Os along with quotation marks and other punctuation marks that make it a bit easy to screw up.

Fun?: Definitely

It may be a little frustrating at first but once you get the hang of it you will be addicted to the great theme song until you have saved all six of your Goonie pals as well as the strange mermaid named Annie.

Challenge: Tough

The Goonies II is not an easy game.  Once you know where everything is, of course, the game is simple but your first time through can be quite a headache. 

Replay: Not Much

Once you know where everything is the game loses a lot of its appeal.  Although, I must confess that I have played through this game numerous times, always waiting until I only have a vague memory of where stuff is.

2 Player: None

Not an option here.

Online Manual?: Yes at Nintendo Age

You can find all the NES manuals at Nintendo Age.

 Bottom Line: The closest to a Metroid sequel on the NES

The Goonies II is an extremely underrated gem that will be appreciated by anyone who gives it a chance.  It is an adventure game spiced with a little bit of dungeon crawler.  The Cyndi Lauper tune really makes this game shine!

 

Reviewer: Agent J

Company: Konami

Released: 1987

Rarity: Not that rare  (C+)

Expertise: Beat It

 

2nd Opinion – Agent K: B

We get dinosaurs but no Sloth (the dude chained in the basement)!  What the heck is going on??

 

Nintendo Power Top 30 Results

 

Total Rank: #88

Months on Chart: 3

Peak: #13

 

Tips and Tricks

·  In each room hit the floor, ceiling and middle wall with the hammer.  Punch the middle wall and use your glasses.

·  You never have to hit either side wall with your hammer or fist.

·  There are lots of old ladies that look like statues that give you tips.  One of them you must punch five times in order to get the candle.

·  There are two doors that you can’t see; neither door has a Goonie or item in it.

·  You can’t save Annie until you have found all six Goonies.

·  Any safe that can be seen before you have used the hammer, fist or glasses isn’t worth opening.  It will only contain a tip like “Goonies 2 is fun!”

·  Don’t punch Konami Man or you will never get your energy filled up by him again.