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Double Dragon II: The Revenge

Grade: A

 

In early 1990 the United States was treated to Technos’ sequel to their mega-hit Double Dragon.  Unlike its predecessor, Double Dragon II: The Revenge was not based off of an arcade game but was in fact a separate game entirely.  Certain aspects of Double Dragon remain present the second time around.  You still star as Billy Lee and once again you must save your girlfriend Marian.  You will again make your way through unfriendly city streets, kicking, punching and pulling the hair of hundreds of bad guys.  There are also no extra guys or health boosters to find on your journey.  And finally (most importantly) the game is still a ton of fun. 

There are a few major differences this time around as well.  The biggest difference is that you can finally play with a friend at the same time.  This is what made the original so popular in the arcades but was shockingly not offered on the original NES release.  Your partner plays as your brother Jimmy Lee.  Double Dragon fans will remember that in Double Dragon Jimmy was the final boss who had kidnapped Billy’s girlfriend.  Apparently, feelings have healed in the meantime because now they are best buds.  Another major difference is that you don’t gain experience in this game.  You can perform every move in the game right off the bat, including some new moves like the cyclone kick and the hyper knee.  Gone is the famed elbow chop that was the key move of Double Dragon.

Positives:

Double Dragon II has a lot of great things going on.  First off, the game lasts nine missions instead of the measly four from its predecessor.  Of course, you can also play together with a friend, which is a huge positive; that makes the game a lot easier and a lot more fun.  The fighting is once again very smooth and easy to learn.  You have lots of fun moves at your disposal and while some are hard to pull off consistently, you can normally get by without them.  This game also has lots of great and varied music; you’ll never get sick of a certain theme. 

Glaring Negatives:

One major negative is that you have to press A&B simultaneously to jump.  This was also the case in Double Dragon but this time around there are lots of tricky jumps and two whole missions based around jumping.  This is a little cheap and annoying since Double Dragon games should be about street fighting but luckily with a little practice none of the jumps are super-tough.  It’s not like there are birds flying around to hit you when you jump (I’m talking about you Ninja Gaiden II!!)  There are also lots of fun weapons you can pick up that enemies drop but they disappear as soon as you move on to the next batch of bad guys so you never really get to have fun with them.  The new important moves like the cyclone kick and hyper knee also involve being able to press A&B simultaneously at exactly the right moment, which is difficult to master and can be painful when you mess up.

One very annoying aspect of the game is that there are three skill levels.  Unfortunately you can only make it to the ninth mission if you choose the hardest setting.  I’m sure many people have found this out the hard way and then been extremely annoyed. 

Graphics and Sound: Great

Technos has once again provided a game full of great graphics and exciting music.  Most of the key characters first appeared in Double Dragon and they all have been improved upon for the sequel.  The sprites are more detailed and interesting to look at.  This time around, there are no ladders that are hard to find, everything is clear and easy on the eyes.  The music is catchy and propulsive while the sound effects are classic action sounds (including the unrealistic but satisfying sound of a punch).

Gameplay and Controls: Great

The gameplay and controls are almost perfect this time around.  The only problem is that A&B have to be pressed simultaneously often in this game, which is the top way that you will die.  I also wish that the experience system had been revived but other than that you will enjoy every aspect of the game.

Features: None

There aren’t any special features on this one.  The one-on-one fighting tournament is gone and there are no passwords or battery present.

Fun?: Definitely

In my opinion this is the best Double Dragon game ever.  While not as original as the first game in the series it is longer and allows for two-player butt whoopin’ action.  You will not want to stop playing until you’ve beaten it –unless missions six and seven turn you off (that is where the crazy jumping stuff is at).

Challenge: A little

This game stays very true to Double Dragon.  It is not easy but it isn’t super hard either.  It just takes practice.  You will make it through the first five missions pretty quickly but the jumps on missions six and seven will give you headaches until you master them.

Replay: More than Double Dragon

What gives this game more replay value is that you can play it with your friends.  It is very easy for a beginner to play, if they have an expert as their partner.  Everyone I’ve played this one with has had an enjoyable time.

2 Player: Yes

The best thing about this game is how fun the two-player mode is.  That is what solidifies this game as being a notch above Double Dragon.

Online Manual?: Yes

Check out Nintendo Age for all NES manuals.

Bottom Line: The best Double Dragon game

Double Dragon II takes the prize as the top Double Dragon game on the NES.  That means that it is also one of the very best two-player action games.  If you enjoy two-player simultaneous fighting games then this is a must-own.  This game easily fits into the top 100 games on the NES. 

 

Reviewer: Agent J

Company: Acclaim

Released: 1990

Rarity: Extremely easy to find (E)

Expertise: Beat it

 

2nd Opinion – Agent K: N/A

 

 

Nintendo Power Top 30 Results

 

Total Rank: #52

Months on Chart: 12

Peak: #15

 

Tips and Tricks

·      To gain four extra lives, play the 2-Player B mode and kill the second player four times.  Each time you kill him, you earn an extra life.

·      When you get knocked down, press A&B simultaneously to perform the dread hyper knee.  It is the most powerful move in the game.

·      Master the hyper uppercut as well.  That move is performed by press B as soon as you land after a jump.  This move is extremely powerful as well.

·      The spikes in the ceiling on mission four don’t hurt you but they do knock you down.  This can be used to repeatedly hyper knee the bosses of the mission.