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The Quest

 

 

 

       

 

 




 

Double Dragon

Grade: A-

 

In Double Dragon you star as Billy Lee who must save his kidnapped girlfriend Marion from his brother Jimmy, the leader of an evil street gang.  You must make your way through four relatively short sidescrolling missions in order to meet up with your brother at the end of the game and save your one true love. 

Double Dragon was originally released in the arcades in 1987 by Technos (the makers of River City Ransom).  A year later Tradewest released the game for the NES and had a major hit on their hands.  Like any arcade translation to the NES, the graphics were severely altered and the gameplay was changed as well.   For instance in the arcade, Jimmy was the 2nd player (ala Luigi in Super Mario Bros.) and was not someone that you would fight against.  The main change from the arcade hit, though, was that you could no longer fight simultaneously with a friend.  This disappointed many fans as this was a major draw to the game and the two-player cooperative mode would be implemented in every sequel after.  This has led many to incorrectly think that the original Double Dragon for the NES actually has this feature.

Positives:

There are a lot of great things about Double Dragon.  The fighting is crisp and easy to get the hang of. The game has great music and is a little challenging without having any cheap deaths.  The most unique aspect to the game is that you actually gain experience points as you defeat enemies.  Every kick that you connect is worth 15 points, while punches are worth 20.  Once you gain 1,000 experience points you earn a heart.  Each heart means that you have mastered a special move.  You begin with one heart and must acquire six more. After you earn the seventh heart you no longer accrue experience points.  With your second heart you gain the ability to uppercut and high kick your opponent at the end of a series of punches or kicks.  At three hearts you earn the ability to jump kick, which is nice but very weak.  The fourth heart is a crucial one because you learn how to grab a hold of your opponent’s hair and give them a good over the shoulder toss.  This move is crucial to your success.  The other major heart to earn is the sixth heart.  With that one, you gain the ability to elbow your opponent from behind.  A strategy that sounds lame but is the most effective move in the game and necessary to beating many of the bosses.  This experience point system was very original at the time and was not season often afterwards – it isn’t even in either of the Double Dragon sequels!

Glaring Negatives:

Wait a second, I’m playing Double Dragon and I can’t play at the same time as my friend, what is going on?  I can only imagine that some poor sucker out there is going to pick this game up along with the original Bomberman thinking that they are in for a fun multi-player extravaganza only to find out that both games are really one-player affairs.  One minor annoyance is that you can pick up some sweet weapons like bats and whips but you lose them almost as soon as you obtain them.  The only other real problem with this game is that it is only four levels long – and the first two are ridiculously easy.  Oh, and the one-on-one street fighting option is pretty lame as well, but props to Tradewest for even including such a unique option.

Graphics and Sound: Great

The music in Double Dragon is very good.  Each level has a different tune so you’re not going to tire of it the way you do in lots of other NES games.  The graphics are very crisp, the characters are decently large and the backgrounds are decently detailed.  Some climbable walls are poorly drawn though, which may lead you to having to run through Mission 4 a 2nd time trying to find where to go next.

Gameplay and Controls: Solid

I really like how you have to earn experience points to be able to execute the good moves in the game.  The controls all work appropriately.  My main gripe with the gameplay is that there are a few spots where if you don’t figure out where to go then you have to do the whole level over again.  This wouldn’t be such a problem if you could easily tell what walls you can climb. 

Features: Urban Champion Redux

The main special feature of this game is a souped-up version of Urban Champion.  That’s right this game actually has a one-on-one fighting game in it.  Just like Urban Champion you can only fight against the same person that you choose so each of you has the exact same moves.  The improvement that this game offers better graphics, but alas no tournament.  Once you defeat the computer opponent it takes you back to the main menu.

Fun?: Definitely

You will want to keep playing this game until you beat it.  The game plays fair: there are no birds that will knock you off of ledges and almost no tricky jumps in the entire game.  Double Dragon is just a straight forward beat ‘em up classic.

Challenge: A little

The first two missions are incredibly easy but the last two are actually somewhat tough.  One tricky aspect of the last two missions is that if you miss a door to enter or wall to climb then you have to replay the entire level.  This causes the timer to actually be a nuisance in the game.  The bosses are tough if you haven’t mastered the elbow move and the last two end guys are tough no matter what.  One nice challenge in this game is that there are no extra guys and no continues.  You get three chances to make it through the game or you’re done.

Replay: Not so much

After you beat this one, you will probably put in on your shelf for awhile. Although, since it is so short I can imagine it being busted out more often then other beat ‘em up classics.

2 Player: Yes

Unfortunately, and surprisingly, you can’t fight at the same time.  Even though Double Dragon is remembered as a two-player simultaneous series the original NES game is lacking that key feature.  In an attempt to make up for this Tradewest offered up the weak Urban Champion style street fighting option that you can enjoy against a friend.  Or you can play the regular game in an alternating two-player mode.

Online Manual?: Yes

Check out Nintendo Age for all NES manuals.

Bottom Line: A great early fighting game

Double Dragon is a game that was very popular in its time but due to some weak sequels at the end of its series is no longer given its proper due.  Sure it’s a bit short and lacks a two-player simultaneous option but it is still a very fun and original beat ‘em up classic.  For a longer game and the ability to fight together with a friend check out the equally classic Double Dragon II: The Revenge. 

 

Reviewer: Agent J

Company: Tradewest

Released: 1988

Rarity: Extremely easy to find (E)

Expertise: Beat it

 

2nd Opinion – Agent K: N/A

 

 

Nintendo Power Top 30 Results

 

Total Rank: #38

Months on Chart: 8

Peak: #4

 

Tips and Tricks

·      Entering doors resets your health and the timer.  You can often exit and re-enter a door if you have taken damage in a room.

·      Dodge any item that gets thrown at you.  They take off about half of your life meter.

·      Punch every guy on the first mission to gain more experience points.

·      Master the elbow move because you will need it to beat all of the extremely tall bosses in the game.

·      Any time you have to jump over a pit, jump a tiny bit before you normally would and you will be safe.  If you wait to long you will fall into the pit before you even jump.