Potatoes

In My NES

The Quest

 

 

 

       

 

 




 

Contra

Grade: A-

 

Contra is a very important game for the NES and is one of the most popular games on the system.  Let me say right away that I’m not a huge fan of this game and my grade is partly based out of respect rather than a love for it.  You see, I am not a fan of the shoot ‘em up genre and Contra is the definitive game of this genre.  A shoot ‘em up is a game where you run around with a gun and destroy everyone on the screen for a bunch of levels.  For some reason I’ve never really been into this type of game.  Anyway, on to the review…

The main reason that Contra is so revered for the NES is that it really brought to life two-player simultaneous action for the system.  There had been a couple of games released prior to Contra (Ikari Warriors comes to mind) but these games just weren’t that good and have clearly not stood the test of time.  Contra, on the other hand, really took off and became THE game to play at your friend’s house.  This was unfortunate for me as I would die rather quickly and be forced to steal lives from my friends until they would tell me to quit.  Contra is based off of an arcade game that was pretty popular but nowhere near as popular as it would become once it hit the home market. 

In the game you control one of two rifle-toting commandos who must run through the jungles of South America apparently gunning down tons of bad guys who have ultimately been recruited by a band of aliens to take over the world.  If you get hit a single time, you die.  You get four lives with three additional continues.  You will make your way through eight stages.  Six of the stages are of the typical side-scrolling variety where you start at one end of the level and slowly make your way to the other end with no ability to revisit screens that you have passed.  Two stages are a bit more unique.  They take place in underground bases where you must destroy a target in each room.  Once you have, the room explodes and you head to the next room.  At the end of all eight stages is, of course, a boss.  The boss is always large and contains multiple targets that must be destroyed before you can go for the kill. 

The game doesn’t sound very unique but it was decently novel for 1988.  The game is quite difficult but Konami included a now famous code to make the game significantly easier.  In what is often called the Contra code (even though it was first used for Gradius on the NES) you can press a series of directions at the start menu to start with 30 lives in reserve instead of three.  With the code the game is very beatable and was an ingenious move on Konami’s part because it allowed any two chuckleheads the opportunity to beat a game together in one sitting, which is one of the ultimate highs in life (at least for a hard-core gamer).  I have no doubt that the code alone made this game a lot more popular than it would have been otherwise, even though it is a very good game without it.

Life on the NES would never be the same after Contra.  Two-Player simultaneous action games became a dime-a-dozen and would grow to include two more Contra titles (Super C and Contra Force) in its fold.  Interestingly, Contra never really dominated the Nintendo Power Top 30 peaking at #4 and falling out of the charts after only 12 issues.  My controversial theory to this is that Contra was much more popular among cool kids than the kind of gamer who would actually spend the time to vote in the poll.

Positives:

Obviously the two-player mode is a major positive.  The characters in the game are rendered nice and large with huge end bosses.  You can smoothly shoot your rifle in eight different directions and can easily see all of the different enemies on the screen.  You can also gain lots of cool power-ups for your rifle along the way.  Power-Ups come in the form of a red eagle icon that has a letter inside it.  Walk over the power-up and it’s yours.  Among them are: a machine gun, a laser shooting gun or by far the most popular the spread.  With the spread you can shoot in multiple directions at the same time, which is very important in this game.  It is wise to avoid other items once you pick up the spread gun.  You can pick up “R”, though, which is rapid fire and enhances whatever weapon you have.  “B” is also always safe to pick up as it gives you invincibility for a little while.  I really appreciate how this game avoids the flicker problem since there are so many enemies and would be a lot more difficult if there was a constant flicker.  There is also a 2nd, harder quest, if you can beat the game.  You start off with however many lives you ended the game with and must make your way through the game again but this time there are more enemies on every screen.

Glaring Negatives:

The main negative for me is that this game is a shoot ‘em up.  I just find this genre a bit boring.  Of course, most people like this genre so that really isn’t a negative.  There isn’t really much negative to say about this game.  It is a tough one but the Konami Code gives you tons of lives to practice playing the game so that eventually you will be able to beat it like a man.  One negative is that it can be hard to avoid picking up power-ups after you have one you like.

Graphics and Sound: Solid

The graphics in this game due the game justice.  There are no amazing cut-scenes or really sweet looking areas but the whole game looks nice.  You can always tell what’s going on as you run through each level and can see all of the bullets heading straight for you.  The music is very catchy and is much loved by NES fans.

Gameplay and Controls: Very Crisp

What separates Contra from the typical shoot ‘em up is the crisp controls.  You can shoot in eight different directions and can even shoot while ducking, running and jumping.  There are also lots of enemies on the screen yet little slow-down is evident.  When you play the two-player mode it can be frustrating when your partner is slowing you down and you have to wait for him while bullets are flying all around you.

Features: The Most Famous Code ever

Contra’s main feature, of course, is the ability to have to players playing at the same time.  You also receive three continues and can type in Konami’s famous code to start each game out with 30 lives. 

Fun?: Yes

It’s hard to find a classic on the NES that isn’t fun.  I am not a fan of shoot ‘em ups at all but I still can enjoy this game.  This is mainly due to the crisp controls and the ability to play it two-players simultaneously.

Challenge: Yes

There is a reason why this game received Konami’s classic 30 extra lives code.  You will need it at first.  With some practice, this game’s difficulty eases off a bit but it is still a hard title to beat without the code.  Of course, with the code the game is very easy because you get 3 continues with 30 new lives each time.

Replay: For Some

Contra is a cult-classic.  Some people just can’t get enough of this game and will play it to the point where they never take any damage.  Most people will put this one on the shelf once they have beaten it and bust it out every once in awhile when a friend comes over to relive it in all its two-player glory.

2 Player: Yes

Contra is the game that really brought two-player action games to life on the NES.  After Contra you suddenly saw lots of Contra rip-off games, which vary wildly in their appeal.

Online Manual?: Yes at Nintendo Age

http://www.nintendoage.com/index.cfm?FuseAction=Element.View&egID=533&lgID=229

Bottom Line: This is a must-own

Contra is one of the most popular titles for the NES and the definitive two-player simultaneous game.  If you like shoot ‘em ups then this game is a no-brainer.  Otherwise, it is still worth owning but not a top 20 type of game.  

 

Reviewer: Agent J

Company: Konami

Released: 1988

Rarity: Common as dirt (E)

Expertise: Can only beat it with Konami Code

 

2nd Opinion – Agent K: B

Everyone loves this game but I don’t and I love shoot ‘em ups.

 

Nintendo Power Top 30 Results

 

Total Rank: #41

Months on Chart: 12

Peak: #4

 

Tips and Tricks

·      To start with 30 lives press: Up, Up, Down, Down, Left, Right, Left, Right, B, A, B, A, Start.

·      If you run out of lives in two-player action you can take one of your friend’s lives by pressing A&B simultaneously.

·      In the Base Levels, you have to dodge all of the bullets by ducking and pop up to shoot the targets when the bullets disappear.

·      Master shooting in all directions early on because the game fills up with enemies as you go along.

·      The “S” power-up is by far the best type of rifle.

·      Power-Ups never disappear so take your time getting to them.