Potatoes

In My NES

The Quest

 

 

 

       

 

 




 

Bucky O’Hare

Grade: B

 

Bucky O’Hare’s life began as a comic book character in the mid 80’s comic anthology Echo of Futurepast.  The anthology ran for six issues and one assumed that that would be the end of the plucky green hare named Bucky.  Well, in the wake of the early 90’s world domination by the Teenage Mutant Ninja Turtles, other people naturally decided to pull somewhat violent comic book animals out of the woodwork.  In 1991/92 Project Bucky O’Hare was launched.  There was a cartoon, a line of action figures and of course the almighty Nintendo game.  Unfortunately for Bucky, the cartoon only lasted 13 episodes, the toy line was cancelled after the first wave and the video game passed largely unnoticed.  Today there remain a few fervent fans out there who maintain that the series was a lost classic – I’ll take their word on it.  Having never seen the cartoon, read the comic books or played with the toys, the rest of my review will be focusing on Konami’s solid NES release.

In Bucky O’Hare you star as a green hare who must save his four sidekicks that have been captured by the evil toads and are being stowed on four different planets.  You may save your comrades in any order and after you have reunited with your pals you must take on the dreaded toads on their home turf.  Each character has a different special ability and all of the characters are important at different points in the final stage.  You can switch between characters at any time once you have saved them and will need to do so often. 

The gameplay is that of a regular platformer in the style of Mega Man.  You walk around each stage shooting bad guys and avoiding spikes and other pitfalls.  In fact this game has a lot in common with Mega Man.  First off, you get to choose the order that you take on each planet and if one is too difficult you can always try a different planet and save the tough one for later.  Secondly, you gain new weapons with each new character just as Mega Man does after conquering each boss.  The games also share a similar style in that you run around and shoot enemies while losing health when you get shot, but in the end you usually die by touching spikes or falling into pits – which makes your health bar rarely relevant.  Expect to die early and often in this game as each stage is made up of many tricky spots that take a few lives to figure out.  The good news is that you have unlimited continues because you will need them to make it to the end.

Positives:

There really isn’t anything great about this game but there also isn’t anything terrible either.  The controls are OK, the music is pretty good, the graphics are fine and the entire game plays like a second-rate Mega Man.  I like how you can choose the order of your stages and how each new character adds a special skill to your repertoire.  While there are certain parts throughout the game where each character is needed, there are many ways to defeat a boss.  Usually one character can beat the end guy quickest but many of them have the ability to defeat each boss.

Glaring Negatives:

Like I said above, there really isn’t anything terrible about this game.  I would have preferred if the controls were tighter because the programmers created lots of very difficult jumps.  I would say that the challenge level is insane but since you get unlimited lives you should have no problem mastering the game over a few days.

Graphics and Sound: Fine

The graphics are decent but nothing spectacular for 1992.  Konami made sure this game passed their usual high standards but the graphics certainly don’t pop out at you.  You get four different styles of terrain as each planet has its own theme. The music is appropriate for a tense world-jumping platformer.  Each planet has its own tune so by the time you get sick of one you will be moving on to a different song.  Some of the music is similar to The Goonies II, which makes sense since that is also a Konami release.

Gameplay and Controls: Decent

I like any game that copies the gameplay style of Mega Man but I would have preferred if the controls were on par with that series as well.  They aren’t horrendous but they could definitely have been improved upon.  Because Bucky is so large there are parts that look like spikes are running right through his head but he’s actually not taking damage.  This is important because at first I thought the spikes would kill me where I was standing so I kept dying trying to avoid that spot.

Features: 2 difficulty levels

You can type in “HARD!” as your password to play on the more difficult mode.  I took a pass on that option but I’m glad it’s available.

Fun?: For a little while

This is another one that you will enjoy while you are beating it but once you’ve finished the game you won’t feel much like replaying it.

Challenge: Tough

If you want to beat this game on one life it will take a lot of practice.  If you don’t mind using continues like they are going out of style then the game becomes very beatable.  Gamers who are weak at games with lots of jumps probably will find this game more frustrating than fun.

Replay: Not Much

Once you beat this game I can’t imagine wanting to play it anymore.

2 Player: None

Nope.

Online Manual?: Yes at Nintendo Age

They’ve got ‘em all at www.nintendoage.com

 Bottom Line: For Mega Man die-hards

If you are a huge Bucky O’Hare fan then this game is a no-brainer.  Any fans of Mega Man style platformers will probably enjoy it as well.  The rest of you will be able to find plenty of other NES games that are better than this one. 

 

Reviewer: Agent J

Company: Konami

Released: 1992

Rarity: Tough to find (B+)

Expertise: Beat the game

 

2nd Opinion – Agent K: N/A

 

Nintendo Power Top 30 Results

 

Total Rank: N/A

Months on Chart: None

Peak: N/A

 

Tips and Tricks

·      Get to know each character’s special abilities as soon as you gain them.

·      Figure out which character can climb walls because that becomes very important.

·      The flying train at the end of the game is difficult to defeat without an extended life bar.